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Dixie Kong propels herself into Death Battle!

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DISCLAIMER: YOU DON'T HAVE TO ASK ME PERMISSION TO USE THIS BIO. JUST PLEASE GIVE CREDIT WHEN YOU DO USE IT. I REPEAT; YOU DO NOT HAVE TO ASK ME TO USE THIS BIO. I JUST WANT TO BE CREDITED FOR MY WORK ON IT. Also note that this bio has not been updated since 2018, so there's a chance it could be out of date if new media/information have surfaced since.


Dixie Kong

First Appearance: Donkey Kong Country 2: Diddy’s Kong Quest (1995)
Age: Unknown
Occupation: Baseball player, Basket Ball Player, and Racer
Classification: Ape
Affiliation: Kong Family and the Mushroom Kingdom
Likes: Bubble Gum, Music, Bananas, Cooking, Eating/Food, Sports, Racing, critters, Her hair, Rocking out, and Diddy Kong
Theme Song:


Feats:

- Has defeated large animals and monsters far bigger and stronger than herself
- Assisted Diddy Kong in rescuing DK from Kaptain K. Rool and blew up Crocodile isle (twice) and also discovered the "lost world"
- Teamed up with Kiddy Kong to rescue Diddy and DK from Baron Von Karolenstien (twice) and also freed the Banana Bird Queen

- Met the president and saved the earth from aliens just before Christmas (Not making this up…)
- Helped DK and Diddy track down their stolen Bananas from K. Rool 
- Sided with the mushroom kingdom in a baseball game against Bowser
- Help Diddy Kong, Tiny Kong, and others to save Timber's island from Wizpig
- Competed in the Barrel Blast Race with the Kong Family against the Kremlings
- Befriended General Klump after he was fired and helped protect the Crystal Coconut from being stolen by K. Rool
- Teamed up with DK, Diddy, and Cranky to take Kong Island back from the Snowmads

Physicality:


PolarBearFeat by DoctorMooDB
Strength:

- Often damages/defeats enemies by jumping on enemy heads
- Jumping attacks are powerful enough to hurt the likes of "KOAS", a large robotic boss (Though he was made from pots and pans)
- Is able to dent metal with her strikes
- Along with Kiddy Kong; punched and shattered two blocks of ice that contained "Klasp" Kremlings and released them in the process
- While under water, she's able to break large chain by using a charge attack on it's weakest link
- Can smash barrels open with her bare hands
- Strong enough to lift the likes of Donkey Kong (who weighs 800 lbs) and toss him
- Can pick up Kiddy Kong and lift him over head before throwing him a short distance
- Can pull switches that pull up large heavy rock platforms out of the ground
- Can brutally beat enemies more than twice her size (Including a polar bear, who likely weighed 990 lbs) and send them flying after a barrage of kicks and punches
- Can also pick up heavy things such as cannon balls, barrels, and Kiddy Kong with her hair and toss them with ease (See below)
- Can spit watermelon seeds enough to hurt the likes of Yoshi
- Also jumps higher compared to the other Kongs (Including the likes of DK and Diddy)
- Was able to lift Kudgel's spiked club and swing it with enough strength to make Donkey Kong go flying with a hit after he accidentally startled her
-- He went flying so far that Diddy and Dixie had to go look for him and find him all over again
- With Diddy and Dixie's combined strength, they were able to (accidentally) kick Donkey Kong so hard that he went flying into Krow and took him down
-- Donkey Kong went flying so far he landed all the way in Krocodile Isle and they had to look for him all over again

- Can actually carry Donkey Kong with one hand and hover in the air with out breaking a sweat
-- Later she's seen carrying both DK and Diddy in both hands while she glides through the air
- Along with Diddy; hit a "Klobber" Kremling so hard that it went flying
- Though her attack strength is still much weaker compared to DK, Diddy, and even Funky

DixieDurability by DoctorMooDB
Durability and Endurance:
- Borderline toon force in terms of durability
- Can survive being flung all the way to far away islands 
- Can fall from high distances and not get hurt/suffer damage
- Can take an exploding TNT barrel to the face and keep going
- Has gotten hit by large flying fiery rocks from erupting volcanos kept going
- Can take blows from creatures much larger than herself and get back up
- Can shrug off getting hit by multiple rocket missiles and keep driving in "Diddy Kong Racing"
- Survived getting eaten by Lockjaw, followed by being directly caught in an explosion after "Puftup" (A blow fish enemy) inflated until it blew itself up
-- Said explosion blew Lockjaw up from the inside, though Dixie herself was completely fine
- Survived a plane crash when Funky's plane went spiraling out of control and plummeted to the ground below
-- Managed to get out with out a scratch

- Was able to walk around on sharp pointy spiked plants and with large pointy spines and not feel any pain or discomfort
-- To her, it was like acupuncture therapy and she even seemed to enjoy it
- Was fine after being sent flying by Wrinkly Kong sending both her and Diddy Kong flying with a swing from her club
- Dixie Kong got half of her body bitten by a giant sharp toothed "Nibbla" fish 
-- Was uninjured after being pulled out of it's mouth
- Was just fine after being caught in an explosion triggered by two explosive "Klasp" Kremlings running into each other
-- Said explosion was big enough to level a small wooden house/log cabin
- Fell down a cliff from a malfunctioning ski lift and was completely fine afterwards
- Was fired out of Bazooka Bear's "Big Bessie" canon and crashed into a small floating island in the sky containing a small cave
-- The impact caused the tiny island to come plummeting back down to the earth below
- Endured getting hit by a sliding speeding Lemguin

- Endured getting pelt by Kreepy Krow's large eggs
- Endured getting stung over and over again by angry "Zingers" (Large bee/wasp-like enemies)

- Got struck by a bolt of lightning; resulting in her being covered in burn marks and her eye ball melting out of the socket
-- Said Lightning bolt was also powerful enough to badly damage the robot "KAOS" and leave its body in pieces
- Can some how breath in space
- Can fight large hoards of Kremlings and other enemies with out getting tired


Speed/Agility:
- Is very quick on her feet and can do acrobatic flips
- Is one of the fastest of the Kongs (Though still a little slower than Diddy or Tiny)
-- Granted she is still very capable of keeping up with Diddy Kong on foot
- Very good at dodging enemies and out maneuvering them
- Dodged a sword strike from DK when he was forced to wield "Kleever" against his will
- Quick enough to pull Diddy out of the way of some cannon balls after she had wrapped him with a chain
- Quickly plucked off all the quills of the porcupine enemy "Spiny"
- Can dodge cannon balls fired from K. Rool's blunderbuss
-- Can dodge cannon balls from other Kremlings/Pirates as well
- Can dodge the boomerang-like hooks from "Krook"
- Has dodged speeding knives being thrown at her
- Is able to time and dodge actual lightening bolts one after another during a storm (As seen in the stage "Lightning Lookout" in DKC3)
-- Though this could be a result of her watching the flashes of light in the sky to better predict where it would land and jump out of the way before the lightning actually strikes (Debatable) 
- Could dodge KAOS's laser beams
-- In the manga, KAOS's laser beams had the properties an actual beam of light 
(Able to burn things and only go in a straight line) meaning this could be a legit laser/light dodging feat (Debatable)
- Can out run/avoid throwing knives
- Can quickly climb up walls, trees, rope, and vines
- Can strike her foe 10 times in a single second
- Can out swim a bunch of "Lurchin" while under water


Special Abilities/Skills:


DixieHair by Doctorworm1987
Hair:
- Can be used to perform the "Helicopter spin" in which she spins her hair like a propeller in the air for slow descents/more hang time
- Allows her to glide to safety
- Can also help her gain additional height
- Can also carry the likes of Donkey Kong and Kiddy Kong with out them weighing her down
- Seems she can use her helicopter hair to actually fly/hover in the air and stay suspended for awhile
-- Though since she never tries to get anywhere by flying, it's possible that she might not be able to just freely fly around when ever she wants and can only do so in short bursts before she needs to come down again
- Once lifted both Donkey Kong and Diddy Kong (Who at the time were frozen in a block of ice) with her hair, and chucked them with enough force to knock out the boss "Master Necky" in one hit (Super Mario-Kun Manga)
- Her hair can also support her entire body, allowing her to dangle/hang from places from her hair with no discomfort
- Can spin her hair fast enough to float along the surface of water while upside down
- Can be used as a propeller under water to swim faster
- Can also be used under water to propel her forward for a charging attack on enemies or obstacles
- Can knock enemies away by twirling her hair into them while dashing
- Can spin her hair fast enough to bludgeon/smack away enemies
- Can hit with her hair hard enough under water to send Engarde the sword fish flying away
- Can be used to pick up heavy objects such as barrel or cannon balls and then hurl them at targets
- Can also pick up stunned enemies and chuck them at other enemies
- Can also be used to pull others out of danger (Like when she saved 
the Kremling "Krook" from being crushed)
- Can be used to pound the ground hard enough to shake it
- Hair pounding is strong enough to smash through wooden crates, large stone blocks, and large blocks of ice
- Can be used like a fan to blow a gust of cool air towards people or objects

- She can also use her hair to swipe her enemy's weapons
-- Swiped Kaptain K. Rool's Blunderbuss from his hands to get ahold of it (Though unfortunately she didn't know how to use it and accidentally shot DK with it)
- Threw Diddy Kong with her hair so hard that he took out "Kreepy Krow"(The ghost of the previous boss "Krow")
- Can use her hair to zip-line down cables/ropes


ChargeAttack by Doctorworm1987
Charge attack:
- Holds her ground charging for a few seconds
- When she turns red, the attack is ready to be released
- Upon release, goes flying upward and breaks through an obstacle that's obstructing her path
- Can be used while climbing up walls

BasketBall by Doctorworm1987
Cannon Shot:
- Dixie Kong makes a barrel cannon fall from the sky
- She throws something (usually a basket ball) inside of it
- The ball is fired out covered in fire as a designated target and explodes with fire and confetti
- Shots are fired in an arch and don't travel very far

Dixiefood01 By Samandsal-dboorwl by DoctorMooDB
Toon Force:
- If flattened/crushed, she will immediately reform in a cartoonish manner
- Is always pulling out food, ingredients, and cooking utensils, supplies, and appliances out of nowhere
-- Will some times just start cooking in the middle of a fight (Here are some examples)
--- Can even cook food under water (Some how)
- Can breath in space
- After getting her eyeball melted out due to being struck by lightning, Dixie later showed up completely fine (Though it take a little while before she recovered, even by toon force standards)
- Has a small degree of fourth wall awareness (In the very least she's aware she's a video game character)
- Can some how hurt ghosts (Was able to damage "Kreepy Krow", the ghost of "Krow" and could take out "Mini Neckies" with her strikes)
-- In the manga, defeating them caused them to cross over

Intelligence:



- Knows how to swim
- Knows how to drive various vehicles such as cars, hover crafts, and planes 
- Displays musical talent: being good at playing the guitar and Bongos
- Uses her bongo playing skills to control her Rocket Powered Bongos (See below)
- Is also an experienced racer be it on land or in the air
- Knows how to play baseball (is great at catching) and basket ball
- Can some times spot and notice things before kongs and alert/point things out to them
- Being an ape, he's naturally a skilled climber and can easily swing from vines or ropes to get to places
- Doesn't have bad aim; Can throw balls and hit targets over and over again in Swanky's carnival games (and can even beat the likes of Cranky in a game)
- If her enemy is throwing things at her (Such as explosives), she will pick them up and throw them back/use them against them
- Will often make use of her environment be it for maneuvering around enemies or finding things to throw at them
- Was the only one able to calm down Kiddy Kong from his crying fit when they first met
- In later portions of the "Uho Uho Donkey Kun" manga, Dixie became more observant and rational in contrast to Kiddy's impulsive recklessness
-- This allowed her to figure out boss weaknesses so she could instruct Kiddy Kong as to what he needed to do
--- This showed that when she has to, she can put aside her playful nature to take on a leadership role (For the most part anyway)
- Managed to convince/trick a Karbine to hand over his fire cannon so she could then use it against him
- Was able to figure out how to control KAOS's floating helmet piece and use it against him

- Is knowledgeable of the Mario games and the Kirby games
- Dixie Kong has fourth wall awareness and is aware of the existence of the "Donkey Kong 2" game (She even has her own copy)


Personality:



- Very playful, active, and energetic; Loves to have fun
- Brave, adventurous, t
omboyish and assertive: Will insist on coming on adventures with others whether they like it or not
- Friendly and caring: 
If she sees some one that's sad, she'll try to cheer them up 
- Always willing to help save her friends and family no matter what
- Somewhat childish, care free, and naive; Some times will not take battle very seriously and instead goof around or play with her foe
- Very trusting: Willing to give even her enemies a chance to redeem themselves or even try to save/befriend them (Did so with several Kremlings over the franchise)
- Hates being left behind by the others (and also hates making others sad for that matter)
- LOVES all kinds of food and is always cooking up what ever she can find (even in the heat of battle) at any opportunity she can get
- In the manga, she starts off very goofy, impulsive, and easily distracted; though as it went on she became more responsible, focused, and mature (and isn't afraid to take charge when things get intense)

Weapons/Gear/Power Ups:



Bubblegum Popgun:
- fires out a small gumball that stuns enemies for moment if they hit
- Gumballs don't travel very far
- Doesn't work on bigger tank-like enemies


Stick bat:
- A branch of wood carved/used like a baseball bat
- Can be used to knock projectiles away
-- This includes enemy projectiles
- However, Dixie Kong has poor batting skills
-- Though in the manga, her batting skills seem decent enough
---- She was able to bat away Archid's globs of venom right back at him (Though he slapped it away before he was hit with it)


GuitarDixie by DoctorMooDB
Guitar:
- A guitar that Dixie can pull out of seemingly nowhere and play a rocking tune
- Not used for combat: Normally just pulled out to celebrate
- Could probably be used as a bludgeoning weapon

Melon by DoctorMooDB
Green watermelon:
- The same melons used by Yoshi's and "Grinder" monkeys in Super Mario World 2: Yoshi's island
- After biting into one, Dixie can spit out seeds like bullets rapidly at foes
- They hurt small enemies, but bigger tougher enemies can tank them
-- That being said, she did at least manage to cause Yoshi pain/discomfort when she spat them at him
- Seeds are limited and run out after awhile


Hammers2 By Samandsal-dboosn3 by DoctorMooDB
Mallet:
- Small hammer that can use to whack enemies on the head
-- Was used to bop a few "Lemguins" on the head and take them out while they were popping in and out of the snow like a bunch of whack-a-moles


Dynamite02 By Samandsal-dboosnl by DoctorMooDB
Dynamite:
- Given to her by Boomer of the Brothers Bear
- Just one is enough to blow up a small log cabin/house into bits


Dixiewig2 by DoctorMooDB
Wig:
- Wears a fake pony tail connected to a hat over her real ponytail and hat
- Done to protect Dixie's real hair from being burned or damaged
-- During her fight with "Kopter", her hair was set on fire but it turned out to just be her wig which she merely popped off and threw to the side while her real hair remained completely undamaged
- Despite being fake, it still has the same functionality and strength as her real hair

Consumable Items:



Green Balloon:
- Saves Dixie Kong from plummeting to her death by floating her back up
- Is used automatically the second she falls into a pit or plummets to a great height below
- Can only be used once



Blue Balloon:
- If Dixie Kong is about to run out of air while under water, it prevents her from drowning and refills her "Air Meter"
- Is used automatically the second she runs out of oxygen
- Can only be used once



Banana Juice:
- Grants Dixie Kong a few seconds of complete invincibility
- Is automaticcly activated the second Dixie Kong gets hit the first time as long as Dixie has it in her inventory
- Can only be used once

Barrels:



Barrel:
- Just a regular hollow barrel
- Some times contain bananas inside
- Can be thrown at enemies and smashes open upon impact
- Can some how hurt ghosts (Such as the boss "Kreepy Krow")


Barrel Cannon by DoctorMooDB
Barrel Cannon:
- Dixie can get inside and launch herself like a cannon ball
- If an enemy happens to be in the way, they will get damaged




TNT Barrel:
- A barrel filled with explosives
- Can be thrown at enemies, and blows up in their faces doing greater damage
- Can also blow stone walls that Dixie herself can't break



Steel Keg:
- A steel barrel that Dixie can also throw
- Unlike the Barrel, it does not break upon hitting the enemy
- Can be used to bowl over an entire row of enemies



Invincibility Barrel:
- Instantly breaks when touched
- Upon being broken, it will grant Dixie temporary invincibility for a few seconds
- Dixie Kong's body blows/blinks while the invincibility is active
- Can also defeat most enemies by simply touching them
- However, they're rare and hard to find



Animal Barrel:
- Jumping into one of these barrels turns Dixie Kong into the corresponding animal buddy painted on the barrel
- Ellie Barrel allows her to become Ellie the Elephant
- Squawks Barrel allows her to become Squawks the Parrot
- Enguarde Barrel allows her to become Enguarde the Swordfish
- Rambi Barrel allows her to become Rambi the Rhino
- Squitter Barrel allows her to become Squitter the Spider
- Rattly Barrel allows her to become Rattly the Rattle Snake
- Will transform back into Dixie Kong if they strays too far, enter a new area, run into a "No Animal Sign", or completes her designated task

Animal transformations:



Ellie the Elephant:
- Can lift and throw barrels with her trunk
- Can use her trunk as a vaccuum to pull objects in closer
- Can also collect water with her trunk to shoot at enemies with enough pressure to hurt them
- Some times has unlimited water in her trunk from the get-go
- Can jump on enemies and crush them under her weight
- Can damage enemies that are too tough for Dixie herself to hurt
- However, she gains an uncontrollable fear of mice, and runs away in the opposite direction when ever she see's one
- Though in Donkey Kong Land 3, this fear is absent


Squawks the Parrot:
- Is able to fly
- Can shoot stone-like eggs from his beak
- Can also lift/carry people around with his feet
- Some times carries a bright lantern to light up dark places
- Is able to find hidden items

Quawks the Parrot:
- Another variation of Squawks the parrot
- Has all the same abilities as Squawks, but can't shoot projectiles

- Instead, Quawks can lift and carry barrels with his claws and then drop them on enemies
- Can also steal bananas 



Enguarde the Swordfish:
- Is excellent at swimming and manuevering under water 
- Uses his pointed nose to skewer enemies
- Can charge up to perform the "Super Stab"
- When released, The Super Stab allows him to break through walls or take down an entire row of enemies
- Being a fish, Enguarde obviously can't go on land



Rambi the Rhino:
- The strongest of all of the animal transformations
- Sends enemies flying away by headbutting them with his horn
- Can jump on top of enemies and crush them with his weight
- Can even jump on spiked enemies
- Can plow through rocks and spikes
- Can charge up to perform the "Super Charge"
- Once released, the  Super Charge allows him to run continuously, break down walls, and take down an entire row of enemies
- However, Rambi can go too fast and accidentally go off cliffs
- Can't hurt enemies who are covered in fire




Squitter the Spider:
- Can fire webbing from his mouth
- Can use webbing as a projectile to hurt enemies
- Can also shoot webbing to make temporary platforms to reach high areas or cross gaps
- However, he has terrible jumping ability and can't damage enemies by jumping on them
- Though in some games (Like DKC3 on GBA and Donkey Kong Land III) Squitter's jumping improves and he can damage enemies by jumping on them
- Though he still can't jump on spiked enemies (Such as Buzzes)


 Rattly the Rattle Snake:
- Has a coiled up spring-like body that allows him to jump high into the air
- Can charge up to perform a "Super Jump"
- Super Jump allows him to jump even higher and reach areas normally inaccessible to Dixie
- Dispatches enemies by jumping on them
- Can even jump on spiked enemies

Vehicles:



Barrels by Doctorworm1987
Rocket Powered Bongos:
- Bongos that allow Dixie Kong to take flight
- Can be controlled based on how she hits/plays them
- Increase Dixie's speed in the air significantly 
- Can maneuver around missiles and even laser beams while air borne
- Can even allow her to rocket around in space
- Dixie's in particular has the following Stats:
Boost: 5/5
Speed: 1/5
Agility: 4/5
- Can attack with a flip kick while in mid air

- Runs on/stores up Bananas as fuel, which can be used to execute "Wild Moves"
- Can perform a "Wild Move", which temporarily launches her forward at great speeds
- However, "Wild Move" can only be used six times before running out 
- While performing a "Wild Move" she can ram through enemies and obstacles obstructing her path
- However, the "Wild Move" will stop immediately if she hits something she can't break through (like a wall of steel) 
- Allows Dixie to use the following power ups:


Blazing Banana:
- Leaves a flaming Banana on the ground or in mid-air for opponents to accidentally run into
- Being a Kong, Dixie can actually use several of them before they deplete



Melon:
- Allows for temporary invincibility while using the Rocket Powered Bongos


Crystal Coconut:
- Allows temporary invincibility while using the Rocket Powered Bongos
- Also grants the ability to use unlimited "Wild Moves" during use


Mini Necky:
- A miniature version of the DK character "Necky"
- Flies up to an opponent from behind and rams into them
- Can also make them lose Banana's if they're carrying any


Backward Barrel:
- A Barrel that Dixie throws behind her
- It then splits into three barrels
- Said Barrels are unbreakable


Mini Zingers:
- Summons a swarm of small Zingers that remain in place
- If an victim runs into them, the mini zingers will attack
- As they do so, the enemy's speed will be slowed down for a few seconds
- In order to get rid of them quicker, the victim must some how accelerate to a higher speed

PineappleLauncher by DoctorMooDB
Pineapple Launcher:
- Based off Chunky Kong's weapon from Donkey Kong 64 (But it doesn't have the same upgrades/capabilities)
- Shoots a Pineapples at the enemy
- Knocks them away and also leaves them momentarily stunned

WildElixir by DoctorMooDB
Wild Elixir: 
- Grants one additional "Wild Move"


MegaTNT by DoctorMooDB
Mega TNT Barrel:
- When used, it makes a TNT Barrel appear above all her targets/rivals in the area
- The Barrels then all drop at the same time, blowing up in their faces
- Makes enemies get their movements reserved/inverted
- Makes them unable to use their items
- Can't be avoided
- Effects are only temporary



Kart/Hovercraft/Plane:
-Dixie's forms of transportations.
-Dixie's vehicles are in the middleweight group.
-Dixie is a fairly balanced racer, with average accelerating and average handling, with only lower than average speed being her only flaw.
-Can transform into either of the three forms:
Kart:
-Kart can be used to drive around.
-The Kart is a simple-to-control vehicle.
-The Kart can also drift.
-However, the Kart is affected by water and slows it to a crawl when driving on it.
Hovercraft:
-Hovercraft can be used to traverse on water.
-Hovercraft can even traverse on lava.
-The Hovercraft is not affected by off-road, and it can ride on water and lava without losing speed.
-However, the Hovercraft has slippery controls, requiring Dixie to hop to turn.
Plane:
-Plane can be used to fly in the air.
-Plane can fly over any terrain.
-The Plane can turn the most sharply and Dixie can perform stunts with them. 
-If the plane is hit by items or bump into obstacles, however, the plane crashes into the ground, losing speed and altitude, making hits on the plane more costly than hits on the car or hovercraft.
-Plane can outspeed a dragon and a rocket.
-All vehicle forms can make use of the following power ups:

Globos by Doctorworm1987
Item Balloons:
-Balloons that give Tiny the following items for use while in her Kart/Hovercraft/Plane (See below.)
-A specific item can be upgraded when more of the same balloons are grabbed.
-Grabbing a different balloon will just switch the item on hand to the new item specific to the balloon.

Red Balloon Items:
Dkr Redballooncontent by Doctorworm1987
-1 Balloon: A rocket that can be fired off to an enemy.
-2 Balloons:A homing missile that can be fired off and homes in on the enemy.
-3 Balloons: 10 small rockets that can be fired individually to the enemy

Blue Balloon Items:
Dkr Blueballooncontent by Doctorworm1987
-1 Balloon: A weak powered orange turbo boost.
-2 Balloons: A moderately powerful blue turbo boost.
-3 Balloons: A very powerful purple turbo boost.

Green Balloon Items:
Dkr Greenballooncontent by Doctorworm1987
-1 Balloon:An oil slick (or a cloud of green gas, if in the air) that causes the enemy's vehicle to spin around upon contact.
-2 Balloons: A mine that explodes once in contact with the enemy.
-3 Balloons: A bubble that traps the enemy inside the bubble for a few seconds.

Yellow Balloon Items:
Dkr Yellowballooncontent by Doctorworm1987
-1 Balloon: A weak barrier that lasts around for seven seconds.
-2 Balloons: A strong barrier that lasts around for ten seconds.
-3 Balloons:A very strong barrier that lasts around for fifteen seconds.


Rainbow Balloon Items:
Dkr Rainbowballooncontent by Doctorworm1987
-1 Balloon: A yellow Magnet that attracts the closest opponent.
-2 Balloons:  A red Magnet that has a longer range for attracting an opponent.
-3 Balloons: A green Magnet that attracts the opponent and pulls them backwards


Power Up Token:
- A special power up that further adds to her Balloons
- When equipped, she can use it in conjunction with one of her item balloons to do one of the following:
Red Balloon: Three missiles that circle the racer and launch themselves at nearby opponents.
Blue Balloon: Activates auto-pilot and enables the user to gain up to three speed boosts.
Green Balloon: Five fake Silver Coins that can trick racers.
Yellow Balloon: A shield that also makes the player turn invisible.
Rainbow Balloon: A missile that can manually be fired at any racer that Dixie wants no matter where they are on the race track



Motor Boat:
- Made by Funky Kong
- A regular motor boat that is used for traversing water
- In Donkey Kong Country 3 remake on GBA, it was equipped with a machine gun to shoot Kremlings on other motor boats


Hover Craft:
- Also made by Funky Kong
- Is slightly faster than the motor boat
- Can drive over rocks in the water
- like the Motor Boat, was also equipped with a machine gun in the Donkey Kong Country 3 remake on GBA


Turbo Ski:
- Also made by Funky Kong
- Is even faster than the hover craft and is Dixie's fastest water vehicle period
- Can not only drive over rocks, but can even drive up waterfalls as well
- However, it has no weapons or combat capabilities; it's strictly for traveling and racing

Gyrocopter by DoctorMooDB
Gyro Copter:
- A fully functional helicopter made by Funky Kong 
- Can fly through the air, and oddly enough can even dive under water
- In the Donkey Kong Country 2 GBA remake, it can shoot white ball-like projectiles that can knock Zingers (Giant spiked bees) out of the air
- Can also fire bouncing ammunition which bounces along the ground to hit certain types of enemies
- It can also drop bombs to blow up enemies enemies below
- Also deploys a retractable grappling/towing hook to pick up and carry off items such as barrels or treasure chests
- However, it runs on limited fuel, and it will run out after enough time
- Ammunition is also limited
- Can also only take so much damage before exploding

Weaknesses:


Crying by Doctorworm1987

- Is terrible at pitching and batting when it comes to baseball
-- Though in the manga she showed herself to be pretty decent at batting away enemy attacks
- Weapons outside of her vehicles aren't all that powerful
- Somewhat easily distracted and irresponsible
-- Some times doesn't take battle as seriously as she should and instead plays/messes with her opponent
--- Can also be distracted by her own appetite in the middle of a fight
- While strong and quick, she isn't as strong as DK, Chunky, or even Kiddy, and isn't as quick as Diddy or Tiny
- She doesn't have the "Invincibility Barrel", "Animal Barrels", and other barrels on hand and needs to search for them
- If sealed in a barrel, she won't be able to get out on her own (for some reason)
- More used to fighting on a team opposed to by herself
- Has the worst nick name ever (Dix.. say that out loud)


Finale by Doctorworm1987
“Don't try to argue--if you're going, I'm going with you!”


DISCLAIMER: YOU DON'T HAVE TO ASK ME PERMISSION TO USE THIS BIO. JUST PLEASE GIVE CREDIT WHEN YOU DO USE IT. I REPEAT; YOU DO NOT HAVE TO ASK ME TO USE THIS BIO. I JUST WANT TO BE CREDITED FOR MY WORK ON IT. Also note that this bio has not been updated since 2018, so there's a chance it could be out of date if new media/information have surfaced since.

First off: No, I did not include any scaling to Lord Frederik or K. Rool (Which would make her Island level which many people agree on) or her scaling to Diddy's non-canon moon feat, or scaling to any of DK's feats which scale to Mario's due to my personal disagreement. If you wish to make use of such information/scaling if you use this bio in a full fledged DB, I won't stop you, but I won't be adding any of that to this bio personally.

I included her animal transformations because Shantae also has animal transformations, so it helps even them out a little bit more and makes the fight itself more interesting.

If you're interested in using this bio, feel free. If you want to exclude certain things like the animal transformations or Barrel Blast Power ups, feel free. I didn't scale her to Diddy's strength though, since I only went by her feats that were actually displayed on screen... so if you wish to include information about Dixie Kong having thd strength to smash the moon when you do the bio (even though I've never seen her do that) feel free.

Dixie Kong and selected images are copyright of Nintendo

Update: Diddy Kong Racing Kart information added, borrowed from :icontoongamer619's: 's Tiny Kong Bio: toongamer619.deviantart.com/ar… (Thanks for letting me use it!)

Update (9/27/2017): Made a small section for her toon force, and added some new information/feats from the Uho Uho Donkey Kun Manga
© 2015 - 2024 DoctorMooDB
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Greninja-in-training's avatar
I remember you saying in a status update that you were expecting Smokey vs Scruff to be bad. Have you changed your mind now that the battle is out? What do you think of the next Death Battle? 







I don't really expect you to answer this last one as he isn't a very well-known character, but do you have any ideas for who could fight Ben Tennyson, not including Beast Boy or Blue Beetle