literature

Composite! Cranky Kong kicks it old school in DB!

Deviation Actions

DoctorMooDB's avatar
By
Published:
19K Views

Literature Text

DISCLAIMER: YOU DON'T HAVE TO ASK ME PERMISSION TO USE THIS BIO. JUST PLEASE GIVE CREDIT WHEN YOU DO USE IT. I REPEAT; YOU DO NOT HAVE TO ASK ME TO USE THIS BIO. I JUST WANT TO BE CREDITED FOR MY WORK ON IT. Also note that this bio has not been updated since 2018, so there's a chance it could be out of date if new media/information have surfaced since.

NewCrank by DoctorMooDB

Cranky Kong

First Appearance: Donkey Kong (1981)
Also known as: Donkey Kong
Age: Unknown (40+ years)
Occupation: 
Circus Animal, Bank Teller/Accountant (NES Open Tournament Golf), Village Chief, Chemist, Merchant, Monkey Museum Curator, Baseball player
Classification: Ape
Affiliation: Kong Family, Kong Cardinals (Baseball team), 
Dancer and the thunderbolts (Band), Jungle Jam Executive Committee
Likes: The old days of video games, Money/Coins, Wrinkly Kong, Singing and Dancing, Kidnapping Pauline, Pretty girls, staying one step ahead of Mario, Playing Pranks, Playing Pool, relaxing, his son DK. jr, surfing, and Bananas

Theme Song:


Feats:


As the original Donkey Kong:
- Kidnap Pauline and did battle with Mario in the original "Donkey Kong" arcade game in 1981
- Later did so again in Donkey Kong 1994, this time leading Mario on a chase all over the world
- Also battled "Stanley the Bugman" in a green house in the game "Donkey Kong 3"
- Escaped from a circus and traveled across the country avoiding capture from Mario and Pauline on a frequent basis (Saturday Morning Supercade)
- Has even thwarted a few jewel thieves and other criminals along the way (Saturday Morning Supercade)
- Has rescued Pauline a shark, a robot bull, another ape, and other kidnappers (Saturday Morning Supercade) 
- Was riding on rhinos long before his grandson was even born 
(Saturday Morning Supercade) 
- Had his own Breakfast Cereal
- Once defeated Pit and Captain N in the "Videolympics" by using his massive size to simply sit on them 

- Took part with his son in the race of Mario Kart, acting as his coach and co-driver (KC Deluxe Mario Manga)
- Traversed the entire world to find his son "Donkey Kong Jr.", defeated both Mario and Luigi, and once again kidnapped Pauline, this time taking her back to his island 
(KC Deluxe Mario Manga)
- Later teamed up with his son to take on Mario, Luigi, Toad and Peach themselves when they traveled to his island to rescue her (KC Deluxe Mario Manga)
- Kidnapped Princess Peach (Who hasn't at this point?)
As Cranky Kong:
- Was once a dare devil who partook in challenges against K. Rool (Who oddly enough, he used to be FRIENDS WITH at some point in his life)
- Ventured with DK, Diddy, Candy, Funky, and Mario to help thwart King K. Rool (KC Deluxe Mario Manga)
 Assisted Donkey Kong and the rest of the Kong family on their adventures with either helpful advice or by supplying them with special potions he himself mixed that gave them special abilities or items from his shop
- Traveled with DK, Diddy, and their animal buddies to help track down and defeat King K. Rool (Donkey Kong Country Novel)
- Once traveled with DK, Diddy, and Funky to Big Ape City which was now swarming with kremlings to thwart King K. Rool (Donkey Kong Country: Rumble in the Jungle)
- Helped to protect the Crystal Coconut from King K. Rool and his forces as well as Captain Scurvy and his pirates on numerous occasions
- Met the president and helped save the earth from aliens just before Christmas (Yes, this happened...)
- Competed in the Barrel Blast Race with the Kong Family against the Kremlings
- Teamed up with DK, Diddy, and Dixie to take Kong Island back from the Snowmads

Physicality:


CrankyStrength by DoctorMooDB
Strength:
- While he's gotten much older since and is no longer in the prime of his youth, he's still pretty strong:
- Can easily lift and chuck a barrel filled with explosives a short distance with only one hand
- Can actually hit a balled up Donkey Kong (Who is 800 lbs) with his walking stick with enough strength to send him rolling into enemies and knock them out like a living billiard ball
- Can lift, carry, and toss a barrel containing Donkey Kong himself 
- Can swing around on vines while carrying a large camping bag on his back bigger than himself filled with supplies
- Can pound the ground with his hand hard enough to make hidden objects pop out
- Can smash barrels open with his bare hands
- Can dent metal with his strikes
- Can whack the likes of Mario and Donkey Kong hard enough on their heads to hurt them
- Can shatter stone or shake the ground with strikes from his walking stick
- Can even knock Donkey Kong flat on his face by whacking him on the head with his stick
- While under water, he's able to break large chain by hitting it's weakest link with his cane
- Can pull switches that pull up large heavy rock platforms out of the ground
- When the Kremling "Kritter" tried to hold Cranky hostage, Cranky elbowed him in the stomach hard enough to get free
- Was once able to smash apart a lock that Donkey Kong himself couldn't break (though DK may have loosened it for him when trying)
- Can brutally beat enemies more than twice his size (Including a polar bear of all things) and hit them hard enough to send them flying quite a distance
- Swung Engarde the swordfish into DK and Diddy so hard that they went flying all the way up into the sky and ended up in front of Funky's flying air plane
- Is a strong swimmer

CrankyDuraMaybe by DoctorMooDB
Durability and stamina:
- Borderline toon force in terms of durability
- Can be crushed/flattened and cartoonishly reform
- Was totally fine after enduring his grand son "Donkey Kong" jumping on his head
- Endured getting beaten up by Dixie and Kiddy
- Once got run over by a speeding mine cart and was fine later
- Can fall from high distances and not get hurt/suffer damage
- Can survive landing after being flung over several islands

- Can take multiple TNT barrels (Which are powerful enough to blow through metal doors and stone walls)
- Can shrug off being set on fire
- Can get stung from a swarm of small "Zingers" and not let it bother him at all
- Has gotten hit by large flying fiery rocks from erupting volcanoes kept going
- Can take blows from creatures much larger than himself and get back up

- Can some how breath in space
Took a shot to the nuts from Lanky Kong
- Seems to be immune to his own poison mushrooms (Can touch/throw/carry them around with out feeling their effects)
- Can skate on solid ice with his bare feet and not feel any cold or discomfort

CrankyRunning by DoctorMooDB
Speed/Agility:
- Despite his old age he's very quick on foot (Doesn't even seem to need his cane)
- Can keep up with DK, Diddy, Dixie, Expresso the Ostrich, and even Mario on foot
- Can run fast enough to keep up with Diddy, who is the fastest of the Kong family
- Very good at dodging enemies and out maneuvering them

- Can quickly climb up walls, trees, rope, and vines
- Can dodge speeding arrows
Can dodge cannon balls
- Can attack 10 times in one second
- Is quick a swimmer under water
- Was fast enough to hit back all five of Clambo's pearl projectiles like baseballs one after another in a row back at him with his walking stick while under water (Donkey Kong Country Novel)

Intelligence:



- Is one of the oldest and wisest members of the Kong Family
- Has studied up on magic, potion making, machinery, ect
- Can use a spell book to cast a variety of spells (See "Cranky's spell book" below)
- Is very experienced; traveled the world doing battle with Mario and out witting him back when he was younger
- Often acts as a guide for Donkey Kong and the others through out the original games and gives them advice on enemies, items, locations, ect

- Can be very resourceful: Once strung together a bunch of barrels into a make-shift raft
- Is also an experienced soccer player who taught Bluster and Eddie the Mean Old Yeti how to play
- Is a professional pool player: Is good at hitting things and figuring how they'll ricochet/bounce into each other and can use these skills to hit large rounded things into his enemies using his walking stick
- Was a professional baseball player at some point: excelled at batting and was the all-star hitter for the 
Kong Cardinals
- Is also a good hockey player who can take on Mario 1 on 1 in a Hockey game
-- Knows how to (Some how) skate along on ice with his bare feet as if he were wearing ice skates
- Had the brilliant idea to go into space and carry negotiations with aliens who were trying to tow away planet earth itself (and it worked)

- Knows how to drive cars, motor cycles, air planes, and rocket powered bongos
- Is a professional trapeze performer, tight rope walker, juggler, ect
- Seems to be good with mathematics and managing some one else's money

- Can even some how pilot/navigate a real life space ship
- Has shown musical talent: Is good at playing instruments such as long string base guitar, bongos, turn tables, drums, and the organ
- Will some times even burst into song and dance or sing along with some one else's (Though he's... not a good singer...)
- Is a skilled gamer who has often played classic Nintendo (Such as the original Donkey Kong arcade game) and RAREware games (such as Jetpac and Killer Instinct) and some of the classic game and watch games
- Has encyclopedic knowledge of video game history
- Being an ape, he's naturally a skilled climber and can easily swing from vines or ropes to get to places
- Is actually able to verbally communicate/talk with humans and speak in human languages
- Cranky Kong is also knowledgeable about making explosives including fire works and barrel cannons
- Knows how to swim (and is a strong swimmer too)

IntelligenceDK by DoctorMooDB
Cleverness:
- Was smart enough to constantly avoid being captured or trapped by Mario (Saturday morning supercade)
- Was even smart enough to out wit him and make his traps back fire as well
- Despite being a huge ape, he was good at hiding and staying out of sight to sneak past Mario and Pauline
- Once managed to sneak past two guards in a museum to steal an emerald with out their knowing
- Often gave Mario and Pauline the slip and escaped from right under their noses when ever they were distracted for even a moment
- According to Pauline; she was the one who trained him to be so clever and sneaky
- If his enemy is throwing things at him (Such as explosives), he will pick them up and throw them back/use them against them
- Will often make use of his environment be it for maneuvering around enemies or finding things to throw at them

- Is a master prankster who manages to prank the other members of the Kong family every year on "All Fool's Day"
- Due to being so skilled with pranking, he himself is difficult to prank (Though it is possible)
- Is good at tricking people be it through negotiating, faking emotions, or pretending like he's about to walk into their trap



Science:
- Is great at mixing potions and building machines; Even has his own labratory
- Cranky has also displayed great skill in tinkering and machinery
- Once built a fully functional robot from scrap metal and house hold appliances (such as a toaster) that responded to his voice commands
- Built "Brain Transfer Helmets" (See below)
- R
igged his tree house with switch activated spring traps and trap doors to send intruders flying or plummeting 
- Will some times manipulate switches and levers to that control things in the environment around him such as platforms, bridges, conveyor belts, traps, ect
- Also made a computer and an X-ray machine that could scan people's brains out of scrap metal and wood
- Is a professional chemist who is good at mixing all kinds of potions which give special abilities to the other Kongs 
- Has also mixed up various kinds of tonics and potions he can use himself, some of which have magic properties (See "Potions" below)
- Also has experience in medicine; has mixed and distributed vaccination shots for the Kong family to protect them from illnesses


"The best switch is the one on top of your N64, as you can turn off your silly 3-D adventure and let me get some sleep."
Fourth Wall breaking:
- Has fourth wall awareness; Is aware that he's a video game character and is aware of other video games outside of his own
- Knows about the gameplay mechanics and often gives tutorials and helps the player learn the controls
- Also some times talks to the player/viewer to either give them tips, spew exposition, or just berate/scold them
- Has even played is own games it seems and is often aware of the plots, graphics, and gameplay elements which he often criticizes while also taking jabs at the creators and designers
- Has also been the narrator for the instruction booklets or just gives his commentary
- Has often made bets with other members of the Kong family to redo their adventures on portable systems (like the gameboy) to prove themselves
- Is even aware of the internet and what it is


Kung-Fu-Cranky by DoctorMooDB
"I could defeat K.Rool single-handedly of course, but then you wouldn't have a game to play would you?"
Fighting Skill:
- Seems to have studied a bit of martial arts (Even has his own dojo)
- Can attack with punches, kicks, and palm thrusts in conjunction with his cane
- Can strike enemies at a fast rate; 10 to 20 times in two seconds
- Seems to have picked up a bit of fencing, as he can use his walking stick to guard and parry other weapons
- Can do a spinning/ramming attack under water
- By tucking himself in and rolling/tumbling along the ground like a ball a short distance, he can take out a small row of enemies
- Often damages/defeats enemies by jumping on enemy heads or using his walking stick
- Was also taught a little bit of boxing from "Katy Kangaroo" (A boxing Kangaroo from an Atari game who was also in saturday morning Supercade)


Personality:



- Lives up to his name: Is a cranky grouchy cynical bad-tempered bitter old man is often complains about everything
- Often rambles on and on about the old days be it video games (He often yaps about why they were better and often complains about the games of today for all kinds of reasons) or just how things used to be for him in general 

- Is arrogant and full of himself; often brags about how he can accomplish what the rest of the family does on his own and in a shorter amount of time as well (He also o
ften looks down on his grandson; often saying he'll never be as great a character as he himself was during his prime)
- Can also be very clever, mischievous, cheeky; often enjoyed out smarting Mario and likes playing pranks on others or just messing with them in general. Often laughs at their reactions and enjoying himself at their expense 
- Has a soft spot for pretty women: kidnapped Pauline due to his attraction to her and could easily become infatuated with attractive women in general (He's also noticeably protective of them, as he did often save Pauline when she was in trouble or any other women who needed help)

- Has some times shown himself quite lecherous: Back in the day he kidnapped Pauline due to his attraction to her, has been manipulated/tricked by pretty women in the past, and once tried to kiss a younger attractive human woman (Despite the fact that at the time he was married to Wrinkly who was still alive and not at all happy with what he did)
- Despite all of this, he still really loves and cares about his family and is always willing to lend his support and help them out; Despite seeming impossible to please or impress, he actually can be quite surprised by what they can accomplish and can even be proud of them (Though her prefers not to show that side of himself)
- Can actually be nice and easy to get along with when he feels like it; will dance, sing, and partake in festivities or celebrations when he's in a good mood

Weapons/Gear/Power Ups:


Primary:



Walking Stick:
- A regular looking wooden stick that is used to help Cranky get around, but he seems to be able to get around with out it
- Can damage the heads of enemies wearing helmets with his strikes
- Can actually be used to smash/shatter large rocks into pieces 
- Can be used to whack enemies on land or under water
- Can be used in a similar style to a rapier to parry enemy weapons in close range
- Can be used to execute a downward thrust from above in which he comes down on his enemies stick first
- Can be used as a pogo stick to bounce along the ground or get to higher platforms/areas
- Can be used as a pogo stick to hop on top of spikes with out having to worry about taking damage
- Can be used as a pogo stick to bounce off enemy heads and damage them, stun them, or take them out
- Can be used like a bat to knock incoming projectiles back at enemies; once bat Clambo's pearl right back at him (Donkey Kong Country Novel)
- Can use it like a pool stick to round objects big or small into targets and make them ricochet around with great accuracy
- Can be thrown like a spear to pierce things with the tip (Though he'll have to then fetch it himself afterwards)

Shield by DoctorMooDB
Shield:
- A small metal shield that Cranky can wield
- Can be used to guard himself against sharp spiky projectiles

Teef by DoctorMooDB
Denture Pop Gun:
- Can rapidly shoots pairs of dentures (false teeth) at enemies
- Dentures act as chattering teeth and bite enemies
- Bounce along the ground in a straight line
- Can be used to stun, damage, or take out enemies




Barrel:
- Just a regular hollow barrel that Cranky made a Kong family staple by throwing it at Mario
- Some times contain bananas inside
- Can be thrown at enemies and smashes open upon impact
- Cranky can also roll or kick it towards his enemies to take out a whole row of them
- Some times the barrels contain Poison Mushrooms (See "Poison Mushrooms" below)
- Can be set on fire so they can burn enemies they're thrown at
- However, they can also be picked up and thrown at him/used against him
- In the manga, he seems to be able to pull these out of nowhere
- In the manga, some times the barrels are filled with Oil, which he can light on fire by summoning "Fire" enemies (See below)




TNT Barrel:
- A barrel filled with explosives
- Can be thrown at enemies, and blows up in their faces doing greater damage
- Cranky once pulled out out of nowhere and chucked it at DK
- Can also blow stone walls that Cranky himself can't break
- Can even be used to destroy thick metal doors

Jacks by DoctorMooDB
Jacks:
- Spring pads that bounce along the ground after they're thrown
- Move faster long the ground than his barrels roll, making them more difficult to dodge
- When enemies are hit, they not only take damage, but also go flying/bouncing away a great distance (Smash Bros)
- Can hurt the likes of Mario

Boulders by DoctorMooDB
Boulders:
- Some times throws boulders instead of barrels
- Boulders are heavier and are harder to break than barrels
- Can some times be "Rokkun" in disguise (See "Minions" below)


Poison Mushroom:
- Large poison mushrooms that he can throw
- If it touches the enemy, it will temporarily shrink them for a few seconds while also making them weaker
- Some times he'll dispense a few after/while taking damage
- Some times when his barrels bust open, they'll have poison mushrooms inside (See "Barrels")
- Mushrooms can some how slide/travel along the ground
- Some times he'll throw them directly into his opponent's mouth
- If they swallow it, they will become drowsy, sickly, and possibly even faint


Super Mushroom:
- Similar to the ones that Mario himself uses
- Donkey Kong has a large abundance that he can scarf down
- After doing so, not only do his previous injuries heal, but he grows into a giant
- If he eats them while in his original "Donkey Kong" form, he'll become "Giant Donkey Kong" (See "Other forms" below)


Pesticide:
- The same bug spray that Stanley uses in Donkey Kong 3
- Used for killing swarms of insects
- Can also be used to re-direct incoming insects and make them fly towards the opponent instead
- Will eventually run out and need to be refilled


Bubble Shooters:
- A large pack of water on his back that can shoot bubbles
- Bubbles can knock away fire balls and ghosts; redirecting them towards the opponent instead
- Will eventually run out of water after enough uses and need to be refilled
- Is best used in a place where he has access to water close by to refill it

DKHockey by DoctorMooDB
Hockey Stick:
- A regular hockey stick
- Can use it to launch/hit hockey pucks at enemies
- Can probably also be used as a bludgeoning weapon

DKBoxing by DoctorMooDB
Boxing gloves:
- A regular pair of boxing gloves for punching given to him by Katy the Kangaroo
- Boxing gloves slightly increase punching strength (As they did in the original arcade game)
- Learned a bit of boxing from Katy the Kangaroo

Parachutes by DoctorMooDB
Parachutes:
- A pair of balloon-like parachutes used for slowing down his descent or gliding


Consumable Items (Tropical Freeze):



Green Balloon:
- Saves Cranky from plummeting to his death by floating him back up
- Works automatically 
as long as it's in his inventory
- Can only be used once



Blue Balloon:
- If Cranky is about to run out of air while under water, it prevents him from drowning and refills his "Air Meter"
- Works automaticcly as long as it's in his inventory
- Can only be used once



Banana Juice:
- Grants Cranky Kong a few seconds of complete invincibility
- Is automatically activated the second Cranky Kong gets hit the first time as long as Cranky has it in his inventory
- Can only be used once

Potions:



Youth Potion:
- Made with grounded up Yo-Yo's
- When consumed, Cranky will revert in age by 40 years (See "Other Forms" below)
- Can also potentially turn Cranky Kong back into the original Donkey Kong, though this is just speculation (See "Other Forms" below)
- If the youth potion is consumed by some one much younger than himself, they'll be turned into babies by default
- Effects of the youth potion are only temporary and last a few minutes (anywhere from 8 to 14)


Punch by DoctorMooDB
Super Sonic Mega Punch Pack:
- Upon consumption, makes the user shake and look disoriented for a few seconds
- Afterwards, makes them gain crazy green eyes
- Makes them rowdier, braver, and gives them a desire to fight
- Increases their strength to the point where they can plow through an entire army of Kremlings with ease
- Also increases their lifting strength
- They can even destroy and break large thick metal beams with their bare hands
- All effects are temporary, and wear off after some time


Tickle Tonic:
- Makes who ever drinks it laugh uncontrollably for awhile
- Needs to add the last ingredient right before he uses it (Which is in a small bottle) so it can be it's most effective
- Cranky can try to pour it down his opponent's open mouth or trick them into drinking it
- Can be poured on a snow ball and then thrown straight into some one's mouth



Sleeping Tonic:
- Makes who ever drinks it fall asleep
- Makes them unable to wake up for a few minutes to a few hours
- Cranky can try to pour it down his opponent's open mouth or trick them into drinking it
- Can sleep through pretty much anything


Voodoo undo:
- If some one is put under a spell or a curse, drinking this will remove it
- If poured on the ground, it'll sprout a large tree filled with bananas (19:40 Bad Hair Day Ep 1)
- Eating the bananas from it will also undo any spell/curse



Acid:
- A purple beaker containing a metal eating acidic compound 
- According to Cranky, If one was to drink it, it would dissolve their innards in a "bananosecond" (Which is the time it takes for one to slip on a banana peel and hit the pavement) - Can most likely be used to melt/dissolve things (Including Cranky himself if he isn't careful)


Magic Items:

Cranky's Spell book:
- A Spellbook containing numerous spells.
- Was written by Cranky's great aunt "Grouchy Kong"
- Upon saying an enchantment from the spellbook, a spell is cast.
- Can use the incantation 
"Got a lizard that's gabby and flabby? Noose that sucker, and no more blabby!" to make a person freeze completely in place while also leaving them completely silent.
- Can use the incantation "Sunrise to sunset: A bunny hop, a pirouette!" to make a person hop around uncontrollably.
- Can use the incantation "Gimme gimme never gets; Don't ya know ya yodels yet" to make  person uncontrollably yodel.
- Can use the incantation "Hiccup here, hiccup there, jumping jacks in the air" to make a person uncontrollably perform jumping jacks.
- Can use the incantation "Gobble Gobble Cluck Cluck. This one always bring good luck" to make a person act like a chicken.
- Also has several spells where the incantations are unknown, but the effects were shown on screen, including:
- Can grant the user flight in the air.
- Can make a person run around with their arms spread open making air plane noises
- Can make a person run around moving their arms making train noises
- While under these effects, the victim seems to have no idea what's going on around them
- All of these spells aren't permanent, as Krusha and Klump were left in their spell cast stats by the end of the episode but were fine the next 
- Was used to stop the island of Kongo Bongo from sinking into the ocean from 
the "double curse of Bluebeard Baboon" 
- According to King K. Rool, more spells include:
- Bringing down mountains.
- Chlorokinesis, being able to summon flowers.
- Turning a target into a puppet on a string. (Though this may be figurative on K. Rool's part.)
- Shrinking targets down into possibly the size of an insect, rendering them able to be swatted or squashed.
- Freezing intangible beings, such as holograms.
- Can turn people obedient
- Being able to transmute objects into cheese.
- Transforming targets into big-eared mice. 
- However, it's unknown if these last few spells are literal/possible (since they're never seen or performed on screen) or if K. Rool was speaking figuratively about most (if not all) of them.
- While Cranky does own this book, it's unknown how proficient he is at using it since he's never seen using any of these spells on screen (And any spells that were used were used by King K. Rool)


The Crystal Coconut (TV Series):
- Cranky's most powerful item
- Not to be confused with the "Crystal Coconut" he uses on his rocket powered bongos (See below)
- Usually resides in his tree house where it's disguised as a celestial globe which can be opened when Cranky taps his cane on the ground
- Very sturdy; Donkey Kong kicked it across the island and it was completely undamaged after landing
- Donkey Kong actually broke his teeth trying to bite/eat it
- Has the power to make one the ruler of the island of Kongo Bongo (or at least decide who should rule the island one day)
- According to Cranky: It's a fortune teller, a teleporter, a power supplier, and a wish fulfiller
- Can float around with magical incantation: "one banana and "zing-zang-zote, Then say 'coconut' and it should float"
- Can stop floating around with the incantation: "Pull the plug, sink the boat, now the coconut will no longer float"
- Seems to have a mind of it's own
- Because of the power of this item, Cranky prefers not to abuse it's power or use it often
- However, Cranky WILL use it's power if he's desperate enough
Clairvoyance: 
- Can be used in a similar manner to how a fortune teller uses a crystal ball
- Will some times answer questions that Cranky asks it, such as helping him find items by pointing them out or distinguish between items by pointing out the right one for him to take
- Can even teach others how to mix potions (Taught Bluster how to make a love potion) 
- Can be used to see into the present or find people, places, or objects by projecting their images on it
- Can also see small vague visions of the future to hint at events to come
- Will some times warn the Kongs about what's to come despite them not asking it anything
Astral projection/Teleportation:
- Cranky Kong can use the power of the crystal coconut to teleport himself where ever he wants 
- Can also teleport to the locations of who ever he's looking for no matter where they go
- When he does so, Cranky becomes a hologram where ever he winds up
- As a hologram, Cranky is able to fly and becomes completely intangible like a ghost
- Can still be seen by people and talk to them directly
- However, he can't really do much as a hologram since he's unable to touch anything himself
- Usually uses this deliver messages, gather information, check on people, or simply help distract enemies
- Though upon teleporting, Cranky does leave the crystal coconut behind, so he needs to be careful when he does it
- Will reform to normal and return to where ever the crystal coconut is currently located when he's done

Wish Granting:
- Can grant actually grant wishes
- Past wishes include:
- Making Klump cease doing spastic dancing movements
- Making a large pile of Bananas for Donkey Kong to eat (As well as a large pile of bananas for Lanky to eat in the manga)
- Making Diddy Invisible (and later making him visible again)
- Made Donkey Kong sleep forever while stopping time itself in the process (though animals/people were still able to move around in frozen time, the only thing that seemed to stop is the world around them)
- Was used to revive Donkey Kong after he died from eating a poisoned banana cake (Manga) 
- The true extent of it's wish granting powers are unknown, and for some reason they can't just be used at any time
Healing:
- Can be used to heal wounds and nullify pain by merely glowing
- Immediately healed Diddy's finger after it had previously been injured
- Extent of healing abilities is unknown
Weaknesses:
- Even Cranky Kong doesn't know the extent of what the crystal coconut can do; Many of it's powers are still a mystery even to him
- It's possible that it's power can be disrupted with a powerful curse. If this happens, the coconut's power will grow weaker until it completely fades away with it's power only returning if the curse is some how lifted
- It's power can also be disrupted by intense storms/weather
- Cranky prefers not to bring it with him because of the chance that it can fall into the wrong hands or that he'll even lose it
- Can also be used by enemies if they get a hold of it
- The user has to be careful what they say/wish for while around it: When Donkey Kong said "I wish I could sleep forever" with out knowing the crystal coconut could hear him, it granted his wish by pure accident and put him in a permanent slumber
- Has a habit of having it get stolen from him and often needs DK to get it back
- Some powers seem inconsistent or aren't explained well; seems to just do what ever the plot wants


Rocket Powered Bongos:




Rocket Powered Bongos:
- Bongos that allow Cranky Kong to take flight
- Can be controlled based on how he hits/plays them
- Increase Canky's speed in the air significantly 
- Can maneuver around missiles and even laser beams while air borne
- Can even allow him to rocket around in space
- Cranky's in particular has the following Stats:
Boost: 4/5
Speed: 4/5
Agility: 4/5
- Arguably has some of the best stats in the game tied with K. Rool and second only to "Ultra Barrel DK"
- Can attack with a flip kick while in mid air

- Runs on/stores up Bananas as fuel, which can be used to execute "Wild Moves"
- Can perform a "Wild Move", which temporarily launches him forward at great speeds
- However, "Wild Move" can only be used six times before running out 
- While performing a "Wild Move" he can ram through enemies and obstacles obstructing him path
- However, the "Wild Move" will stop immediately if he hits something he can't break through (like a wall of steel) 
- Allows Cranky to use the following power ups:


Blazing Banana:
- Leaves a flaming Banana on the ground or in mid-air for opponents to accidentally run into
- Being a Kong, Cranky can actually use several of them before they deplete



Melon:
- Allows for temporary invincibility while using the Rocket Powered Bongos


Crystal Coconut:
- Allows temporary invincibility while using the Rocket Powered Bongos
- Also grants the ability to use unlimited "Wild Moves" during use
- Not to be confused with the crystal coconut from the animated series (See "The Crystal Coconut" above)


Mini Necky:
- A miniature version of the DK character "Necky"
- Flies up to an opponent from behind and rams into them
- Can also make them lose Banana's if they're carrying any


Backward Barrel:
- A Barrel that Cranky throws behind himself at enemies in the back
- It then splits into three barrels which then hit enemies
- Said Barrels are unbreakable


Mini Zingers:
- Summons a swarm of small Zingers that remain in place
- If an victim runs into them, the mini zingers will attack
- As they do so, the enemy's speed will be slowed down for a few seconds
- In order to get rid of them quicker, the victim must some how accelerate to a higher speed

PineappleLauncher by DoctorMooDB
Pineapple Launcher:
- Based off Chunky Kong's weapon from Donkey Kong 64 (But it doesn't have the same upgrades/capabilities)
- Shoots a Pineapples at the enemy
- Knocks them away and also leaves them momentarily stunned

WildElixir by DoctorMooDB
Wild Elixir: 
- Grants one additional "Wild Move"


MegaTNT by DoctorMooDB
Mega TNT Barrel:
- When used, it makes a TNT Barrel appear above all his targets/rivals in the area
- The Barrels then all drop at the same time, blowing up in their faces
- Makes enemies get their movements reserved/inverted
- Makes them unable to use their items
- Can't be avoided
- Effects are only temporary

Other:



Phonograph:
- An old fashioned record player
- Cranky Kong can use it to play "Sound FX records", allowing it to play all kinds of noises
- Can play the sound of bullets, bombs being dropped and blowing off, animal sounds, ect
- Can be used to trick or distract opponents; Cranky sets it up and plays it somewhere they can't see it 


Robot:
- Does what ever Cranky Kong tells it; will build things, retrieve things, attack things, ect
- Though some times it can take things literally (Such as if Cranky tells him to "Step on it", it'll actually step on something)
- However, being made of scraps and appliances, it's easy for one to take it apart or break
- It's possible he can switch his opponent's mind with this robot via his Brain Transfer Helmet (See below)
- Has a toaster on it's head, so it probably makes toast too


Brain Transfer Helmet:
- A pair of helmets that can switch the minds of who ever they're on
- Do so when one presses the button on either helmet
- Buttons are small and located on the side
- Can even switch a robot "brain" with that of a flesh and blood being


Novelty Prank Items:
- Cranky Kong has several pranking items he uses to trick people, including:
- A joy buzzer that deliveries an electric shock to his victims
- A small blue box that contains green itching powder
- A yellow jar with a blue label that contains sneezing powder
- Whoopie Cushions
- Catapulting/spring loaded cream pies


Banana cream pie surprise:
- A banana cream pie with a bomb built inside
- Is handed to a victim before it goes off in their face


Metal File:
- Can be used to scrape away at metal bars and wear them down until they break off
- Cranky has it on hand in case he's ever thrown in a cage or a prison cell
- Cranky can use it fast enough to escape from containment rather quickly


Other Forms:


YoungerCranky by DoctorMooDB
Younger Cranky:
- An alternate version of Cranky Kong that's 40 years younger
- While in this form, Cranky becomes much stronger; He's able to bust through stone walls and ceilings with out breaking a sweat
- Could stop a speeding mining cart filled with Kremlings with just his finger
- Seems to be faster too; Ran from his tree house all the way to K. Rool's cave in a short amount of time
- Can also jump great heights and distances that Cranky can't normally do on his own
- Due to being younger he's also in better shape:  Has more energy and stamina so he doesn't tire as easily
- Also doesn't have to worry about pulling his muscles or hurting his back when he pushes himself while in this form
- This form is only temporary (Anywhere from 8 to 14 minutes) and Cranky will revert back to his old self after his time is up
- The true extent of this form is unknown; Though this form doesn't seem to be as strong as he was back when he was the original Donkey Kong
- Most likely the age of this form is nowhere near the age he was back when he was in his prime back when he fought Mario as "Donkey Kong"

Donkey Kong (1981):
- Not to be confused with his grandson, who is the current Donkey Kong
- Cranky's younger self; the form he was in when he fought Mario in the classic arcade game
- Can likely take form and keep it for awhile by ingesting his "Youth Potion" (Since it does return people back to their youth)
- Can possibly also turn into this form by making a wish on the Crystal Coconut
- Becomes aggressive and head strong; Often beats his chests and says his own name out loud to assert himself
- Is also VERY stubborn and persistent: refuses to give up to matter what and will continue to defy and fight his adversaries till the end
- Also gains an increase in strength, durability, and speed:


StrengthDK by DoctorMooDB
Strength (Donkey Kong):

- Can shake and dislodge large steel beams by jumping and stomping
- Could easily punch through brick walls no problem
- Can send people flying with a mere slap of his hand
- Often picks up and throws barrels and boulders at far away enemies no problem
- Can easily stop a charging bull with his bare hands, lift it over head, and spin it so fast it gets dizzy
- Once manhandled two full grown lions with ease
- Could easily climb with one arm while carrying Pauline on his shoulder
- Can easily lift full grown adult humans off the ground in general
- Can easily tear a door off the hinges
- Can shake the ground by jumping or slamming his fists down into it
- Often does this to make debris and rubble fall from the ceiling to hit his opponents
- Can also jump high and hop along platforms as well as Mario himself: Can even jump from roof top to roof top
- Once sunk a small ship by swimming into it
- Could easily tear a support beam from the ground and chuck it at Mario
- Can easily tear off the metal roof of a bus with his bare hands
- Once tore a large robotic bull to pieces with his bare hands
- Once ripped the back end off of an airplane that was in the middle of taking off
- Also displays strong lungs; can blow hard enough to make some one's clothes/disguises go flying off
- When Mario tried to knock out Donkey Kong with sleeping gas, he use his breath to blow the cloud of gas right back at Mario instead


Durability and stamina (Donkey Kong):
- Could survive falling from great heights
- Could tank numerous barrels being thrown at him by Mario and others
- HOWEVER, Barrels thrown directly at his head can damage him and enough of them will knock him out 
- Endured and survived getting a large blast of electricity from one of Bowser's weapons while trying to help Mario
- Could endure receiving blows from Mario's hammer straight to his skull (and endure Mario's attacks in general)
- Mario's hammer strikes are powerful enough to destroy large brick blocks with ease
- Could tank numerous hammer bros hammers being flung at him from a giant hammer Mario mech
- Could tanked large explosions
- Was just fine after a large boulder fell on his head
- Seems to be immune to his own poison mushrooms (Can touch/throw/carry them around with out feeling their effects)


DKSpeed by DoctorMooDB
Speed (Donkey Kong):
- Being an ape, he's very athletic and acrobatic
- Can also climb up vines, ropes, ladders, and tall buildings in a short amount of time
- Could swim across the ocean from his island to the city in a short amount of time
- Could out run Mario (Who runs as fast as an olympic athlete) on foot while carrying Pauline on his shoulder
- Can easily out run Mario's van on foot
- Could run on the water wheel of a ferry boat so fast that the ferry moved like a speed boat before crashing into a dock
- Most likely has the same reflexes as his older self (if not better)



Giant Donkey Kong:
- Can obtain this form upon consuming a large abundance of "Super Mushrooms" (See above)
- Donkey Kong becomes so big he can hold Mario in the palm of his hand
- While in this form, Donkey Kong uses sheer brute strength and his massive size to over power his enemies
- Relies on attacking with his fists in this form, using them to punch his enemies
- Also smashes his fists onto the ground to make it rain debris and rubble from above
- Can stun a grounded opponent momentarily by making the ground shake via pounding it
- However, once Donkey Kong is defeated/takes too much damage in this form, he will revert back to his normal sized default form


Minions:




Rokkun:
- Rocks with eyes that disguise themselves as boulders
- Can be thrown, and when they've hit the ground they begin moving around
- They attack enemies by rolling into them or ramming themselves into them
- They can be picked up and thrown back at Donkey Kong


Tsutanōmen:
- Donkey Kong hurls them at enemies as living projectiles
- After being thrown, they start walking around on their own
- Harm foes by walking into them like Goombas
- Can be picked up and thrown back at Donkey Kong or be thrown at each other


Snap Jaw:
- While originally used by Mario, Donkey Kong started using them against him
- Donkey Kong can pull them out and throw them at enemies
- Attack by biting enemies with their sharp teeth
- Can also climb up ropes and vines to pursue targets
- Some times have spikes on their backs so they can't be jumped on

DkFire by DoctorMooDB
Fire:
- Donkey Kong can summon living fire balls to aid him in battle (Super Mario-Kun Manga)
- Fire balls can burn enemies and easily melt through ice
- Fire balls are sentient and will chase enemies who get too close
- But when the enemy gets far away enough, they will stop )They seem to have short attention spans
- They move around rather slowly on their own, but Donkey Kong can throw them to gain some distance 
- Can (some how) climb ladders
- Can rise up and become larger to make them more difficult to jump over
- Can only have 4 to 5 summoned at once
- Can be put out by some one smashing a large hammer onto them
- If Donkey Kong covers his enemies with oil from one of his barrels, he can toss a "fire" at them to set them ablaze



Weaknesses:



- Can some times hurt his back or pull a muscle if he over exerts himself, which can slow him down for a moment or leave him wide open
- Stamina is more limited due to his age; will some times need a moment to catch his breath after awhile

- Despite his strength, he's still no longer as strong as he used to be back when he was the original "Donkey Kong"
- According to his grandson Donkey Kong: Cranky's eye sight isn't the best these days (hence why he needs glasses)
- Can be very arrogant; has a very high opinion of himself and can under estimate his foes 
- As a result, he can some times get himself into trouble due to under estimating how difficult and dangerous something is
- Has been kidnapped on occasion and has needed saving himself
- Will get stuck in a barrel if sealed inside and won't be able to get out
- Will panic is anything bad happens to the crystal coconut (assuming he brings it with him to battle)
- Has a soft spot for pretty ladies and will either try to kidnap them or simply be manipulated/tricked by them
- One can use his barrels (and some of his minions) against him by picking them up and throwing them back
- His head is his weak spot be it in his normal or giant form
- Is nowhere NEAR as strong as his grandson
- Carries around a very embarrassing photo of himself for some reason
Adam Sandler


"Whisking off maidens and throwing barrels around the place seven days a week, I was. That's how I got where I am today, you know. Hard work."

DISCLAIMER: YOU DON'T HAVE TO ASK ME PERMISSION TO USE THIS BIO. JUST PLEASE GIVE CREDIT WHEN YOU DO USE IT. I REPEAT; YOU DO NOT HAVE TO ASK ME TO USE THIS BIO. I JUST WANT TO BE CREDITED FOR MY WORK ON IT. Also note that this bio has not been updated since 2018, so there's a chance it could be out of date if new media/information have surfaced since.

I can't believe I managed to finish this...

Here we go; A composite Cranky Kong bio that combines Cranky AND the original Donkey Kong. 

It might be considered cheating to have the Youth Potion and/or the Crystal Coconut be used to turn him into his original self; but since this is a composite, it's technically not outside the realm of possibility. Plus one can always use my non-composite Cranky bio for more fair matches

Composite Cranky Kong coming later today

Characters and images are copyright of their respective owners (In this case, Nintendo)

Some credit and thanks to :icontoongamer619: for informing me of Cranky's spell book

Also, bit of nepotism on my part, but the song used in the bio was done by a close friend of mine (The one who created/inspired my co-host Maestro. Give it a listen if you have the time; It's pretty good!)

No, I did not include any scaling to Lord Frederik or K. Rool (Which would make him Island level which many people agree on) or his scaling to Diddy's non-canon moon feat, or scaling to any of DK's feats which scale to Mario's due to my personal disagreement. If you wish to make use of such information/scaling if you use this bio in a full fledged DB, I won't stop you, but I won't be adding any of that to this bio personally.

Character and images are copyright of Nintendo
© 2017 - 2024 DoctorMooDB
Comments17
Join the community to add your comment. Already a deviant? Log In
golork's avatar
Original Donkey Kong 

Intelligence:
- Was smart enough to constantly avoid being captured or trapped by Mario (Saturday morning supercade)
- Was even smart enough to out wit him and make his traps back fire as well
- Despite being a huge ape, he was good at hiding and staying out of sight to sneak past Mario and Pauline
- Once managed to sneak past two guards in a museum to steal an emerald with out their knowing
- Often gave Mario and Pauline the slip and escaped from right under their noses when ever they were distracted for even a moment
- According to Pauline; she was the one who trained him to be so clever and sneaky
- Although, he is still naive and can be tricked by strangers (Especially by attractive women) and has been tricked into stealing things for thieves or helping prisoners break out of jail
- Is a professional trapeze performer, tight rope walker, juggler, ect
- Seems to be good with mathematics and managing some one else's money
- Will often make use of his environment be it for maneuvering around enemies or finding things to throw at them
- Surprisingly a skilled musician who's quite good at playing the drums (Was even in a band once)
- Being an ape, he's naturally a skilled climber and can easily swing from vines or ropes to get to places
- Is actually able to verbally communicate/talk with other people and speak english (Though his speech patterns are rather simple)
- Will some times manipulate switches and levers to that control things in the environment around him such as platforms, bridges, conveyor belts, traps, ect
- Was smart enough to drive vehicles like cars, buses, motorcycles, and even air planes
- Knows how to swim (and is a strong swimmer too)

Personality:
- Is very aggressive and head strong; Often beats his chests and says his own name out loud to assert himself
- Is a wild ape who enjoys going where he pleases and taking what ever he wants (even if it means kidnapping) and won't let anyone stand in his way
- Is also VERY stubborn and persistent: refuses to give up to matter what and will continue to defy and fight his adversaries till the end
- Often gets really angry when things don't go his way, if he realizes he's been tricked, if he's insulted, or if anyone threatens Pauline
- Can also be very clever, mischievous, cheeky; often enjoyed out smarting Mario and any crooks he came across
- Surprisingly kindhearted when he wants to be: If he see's some one in need he'll help out or save them if they're in danger (And he once rescued Mario as a token of gratitude for saving his son)
- Has a soft spot for pretty women: kidnapped Pauline due to his attraction to her and could easily become infatuated with attractive women in general (He's also noticeably protective of them, as he did often save Pauline when she was in trouble or any other women who needed help)


Cranky Kong

Intelligence:
- Is one of the oldest and wisest members of the Kong Family
- Has studied up on magic, potion making, machinery, ect
- Can use a spell book to cast a variety of spells (See "Cranky's spell book" below)
- Is very experienced; traveled the world doing battle with Mario and often outwitted him back when he was younger
- Often acts as a guide for Donkey Kong and the others through out the original games and gives them advice on enemies, items, locations, ect
- If his enemy is throwing things at him (Such as explosives), he will pick them up and throw them back/use them against them
- Will often make use of his environment be it for maneuvering around enemies, finding hiding spots, or finding things to throw at them
- Can be very resourceful: Once strung together a bunch of barrels into a make-shift raft
- Is a master prankster who manages to prank the other members of the Kong family every year on "All Fool's Day"
- Due to being so skilled with pranking, he himself is difficult to prank (Though it is possible)
- Is good at tricking people be it through negotiating, faking emotions, or pretending like he's about to walk into their trap
- Is also an experienced soccer player who taught Bluster and Eddie the Mean Old Yeti how to play
- Is
a professional pool player: Is good at hitting things and figuring how they'll ricochet/bounce into each other and can use these skills to hit large rounded things into his enemies using his walking stick
- Was a professional baseball player at some point: excelled at batting and was the all-star hitter for the Kong Cardinals
-
Had the brilliant idea to go into space and carry negotiations with aliens who were trying to tow away planet earth itself (and it worked)
- Knows how to drive cars, motor cycles, air planes, and rocket powered bongos
- Can even some how
 pilot/navigate a real life space ship
- Has shown musical talent: Is good at playing instruments such as long string base guitar, bongos, turn tables, drums, and the organ
- Will some times even burst into song and dance or sing along with some one else's (Though he's... not a good singer...)
- Is a skilled gamer who has often played classic Nintendo (Such as the original Donkey Kong arcade game) and RAREware games (such as Jetpac and Killer Instinct) and some of the classic game and watch games
- Has encyclopedic knowledge of video game history
- Being an ape, he's naturally a skilled climber and can easily swing from vines or ropes to get to places
- Is actually able to verbally communicate/talk with humans and speak English
- Is great at mixing potions and building machines; Even has his own labratory
- Cranky has also displayed great skill in tinkering and machinery
- Once built a fully functional robot from scrap metal and house hold appliances (such as a toaster) that responded to his voice commands
- Built "Brain Transfer Helmets" (See below)
- R
igged his tree house with switch activated spring traps and trap doors to send intruders flying or plummeting 
- Will some times manipulate switches and levers to that control things in the environment around him such as platforms, bridges, conveyor belts, traps, ect
- Also made a computer and an X-ray machine that could scan people's brains out of scrap metal and wood
- Is a professional chemist who is good at mixing all kinds of potions which give special abilities to the other Kongs 
- Has also mixed up various kinds of tonics and potions he can use himself, some of which have magic properties (See "Potions" below)
- Also has experience in medicine; has mixed and distributed vaccination shots for the Kong family to protect them from illnesses

Personality:
- Lives up to his name: Is a cranky grouchy cynical bad-tempered stubborn bitter old man is often complains about everything
- Often rambles on and on about the old days be it video games (He often yaps about why they were better and often complains about the games of today for all kinds of reasons) or just how things used to be for him in general 
- Is also noticeably greedy and often demands coins from his own relatives on their adventures if they want his help or his potions/items; Often he doesn't like his family to bother him unless they have some coins on hand to give him for what ever reason
- Is arrogant and full of himself; often brags about how he can accomplish what the rest of the family does on his own and in a shorter amount of time as well (He also o
ften looks down on his grandson; often saying he'll never be as great a character as he himself was during his prime)
- Also enjoys playing pranks on people or messing with them; often laughing at their reactions and enjoying himself at their expense and being cheeky the whole time
- Has some times shown himself quite lecherous: Back in the day he kidnapped Pauline due to his attraction to her and once tried to kiss a younger attractive human woman (Despite the fact that at the time he was married to Wrinkly who was still alive and not at all happy with what he did)
- Despite all of this, he still really loves and cares about his family and is always willing to lend his support and help them out; Despite seeming impossible to please or impress, he actually can be quite surprised by what they can accomplish and can even be proud of them (Though her prefers not to show that side of himself)
- Can actually be nice and easy to get along with when he feels like it; will dance, sing, and partake in festivities or celebrations when he's in a good mood



I can actually see ODK becoming Cranky Kong, the only thing turning a few heads being his knowledge on science and mechanics. When did he ever get the time too study those subjects?